Wednesday, January 28, 2015

Throne room update

I've done quite a few renders in Maya to get a feel for my lighting but I’m not quite getting what I want just yet. I need to bring this thing into UE4 to start nailing it down. I do have most of the main shapes/scale down that I was going for. It’s changed a bit from last week. These renders you see are my 4th or 5th try at a blockout.  I’m satisfied with what I have I just need to put in some more detail. Right now I do have a few columns modeled out that are near final (minus any texture work) but that’s about it.


For the contest we need a total of three beauty shots of our scene. In order to make mine look as good as possible I really need to keep the composition in mind. I’m nowhere near a great artist (or even a good one) but so far I think the angles I picked will provide the best looking compositions. This week I plan on setting this all up in UE4 and really nailing down my lighting. If I get to a place where I’m satisfied, I will start increasing the details on the walls and floor.






Tuesday, January 20, 2015

Obsidian Throne Room

So I haven't posted for a month mainly because I had nothing to show. Getting caught up from vacation has been a slow process it seems. The past few days I've been working on my TrackingPoint gun and attempting to get some decent normal and ambient occlusion maps baked out. I still have some work to do but I feel like I've gotten to a point where I can start texturing. At least I would if I didn't have some other pressing project I just started working on. I'll get to that in a sec but here are a few screen grabs from Marmoset of my gun. I did throw some base materials on it but I haven't started getting into much detail yet. I may work on it here and there but for now I will put this project on hold.





So that's that. The next few shots are of a new project that I technically started a few days ago but haven't made anything until today. This will be an environment of a throne room for the challenge hosted by polycount. It's pretty much free reign so long as I make a throne room (no poly limits or texture restrictions) so long as I finish it by March 31st.

Not sure I'll be able to do that but I'll give it my all to complete it in time. My main goal is to simply make a portfolio piece that I will be proud of. Winning or even making top 10 is not necessarily my driving factor here (though it would be nice).

This is my Obsidian Throne. Keep in mind all of this is just blockmesh righ now, not details have been sculpted. I'm still playing with shapes and light right now. I want to get some nice compositional shots before I add any details. I want to keep with a Greek architectural theme with contrasting materials (black obsidian and white marble). I'm going for a clean look with large strong shapes. We'll see if I can pull it off....