I haven't even touched the lighting this week which is something that needs to be done as well. I'll keep at it...
Tuesday, February 10, 2015
Throne Room update #3
The following images may not look like much of an improvement but a lot of work went into creating all the basic lightmaps for the geo. The things that are new are the throne itself; I added a nice flowy looking cloak and a basic seat. The seat will be worked on after I get all the anatomy worked out for the female sculpt. This isn't even the updated one, I'm in the middle of working on it right now. The other things I updated were the columns. They are now more or less finished. I would like to add some finer details on the capitols and pedestals but seeing as how you'll only be looking at it from further away I might wait on that.
I haven't even touched the lighting this week which is something that needs to be done as well. I'll keep at it...
I haven't even touched the lighting this week which is something that needs to be done as well. I'll keep at it...
Tuesday, February 3, 2015
Throne Room Update #2
Okay so I have most everything into UE4 and my lights are (sort of) setup. I'm still working out some issues with the lighting and camera but but I have most everything in place at the moment. Next I want to start working on the throne itself. I need to get a really nice sculpt of the chair and the obsidian lady person since it is the focal point of this environment.
Below are some of the speedsculpts I've been doing for the past month. Every day I try and spend anywhere from 30 mins to an hour to sculpt as much as I can of some random image I find on pinterest/google/whatever. When the time runs out I'm done and that's what you see. Some of it I'm proud of but others...well, not so much. I have many more but these are just the ones I opened up randomly from January. I plan to continue doing this everyday. This process will help me improve my sculpting ability, especially when it comes to anatomy.
A new version of ZBrush was released a few days ago but I haven't really delved too deep into the new features. I have to spend some time learning it, it has some really big game changers when it comes to polygonal modeling.
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