Not posting for this long doesn't mean I'm not working. In fact it's just the opposite. I've been so consumed with working on things for the past month or so that I haven't given much thought to this blog. I haven't made any significant personal projects and so I've put all my time and effort into school. I received some high praise from my last class from my instructor (Texture Painting and Sculpting) which made me feel pretty good at the time. He gave me a grade which I don't feel I really deserved (99%). At first glace this might seem like a good thing. But I'm not in this school to get good grades; I don't give a damn about my GPA. All I want is to make awesome art. And I want my teachers to help with that. I don't get useful critiques from them; all they tend to tell me are some nice platitudes on how I'm doing 'well.' If I want good critiques I definitely have to seek them elsewhere.
Anyway here are a few things that I have been working on recently. The first two are hand painted scenes that I'm not too interested in (but they turned out nicer that I'd actually hoped for). But the last two are much more my style.
The idea for hand painted style is to paint every detail by hand without the use of photo overlays or fancy Photoshop tricks. I don't consider myself much of a painter or illustrator at all but I was quite pleased with the result. In the end it looked like I wanted it to. This won't go on my portfolio, buy hey...
For week 2 we were tasked with texturing a low poly cylinder and creating some sort of barrel. There were a few requirements (like types of materials, has to tell a story etc.) but I just kind of had fun with it. I made two even though we only needed to make 1.
For week three we had to sculpt and texture a wall and sidewalk. It might seem quite simple but I think this is something that would be actually used in a game. I sculpted this in Zbrush and baked it down to low poly planes. It hard to tell but I added a little displacement to the brick wall to give a little pop.
During week 4 we were given a high and low poly model of a Sci-Fi crate. We then had to (you guessed it) texture it. I again made two for this week. Rendered both in Marmoset.
I have more images that I could post but I'll leave that until next time. I have a few things in the works at the moment. I'm redoing my entire website, working on a side project, and re-rendering a lot of my previous work. I'll post progress in the coming days.
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