Tuesday, January 20, 2015

Obsidian Throne Room

So I haven't posted for a month mainly because I had nothing to show. Getting caught up from vacation has been a slow process it seems. The past few days I've been working on my TrackingPoint gun and attempting to get some decent normal and ambient occlusion maps baked out. I still have some work to do but I feel like I've gotten to a point where I can start texturing. At least I would if I didn't have some other pressing project I just started working on. I'll get to that in a sec but here are a few screen grabs from Marmoset of my gun. I did throw some base materials on it but I haven't started getting into much detail yet. I may work on it here and there but for now I will put this project on hold.





So that's that. The next few shots are of a new project that I technically started a few days ago but haven't made anything until today. This will be an environment of a throne room for the challenge hosted by polycount. It's pretty much free reign so long as I make a throne room (no poly limits or texture restrictions) so long as I finish it by March 31st.

Not sure I'll be able to do that but I'll give it my all to complete it in time. My main goal is to simply make a portfolio piece that I will be proud of. Winning or even making top 10 is not necessarily my driving factor here (though it would be nice).

This is my Obsidian Throne. Keep in mind all of this is just blockmesh righ now, not details have been sculpted. I'm still playing with shapes and light right now. I want to get some nice compositional shots before I add any details. I want to keep with a Greek architectural theme with contrasting materials (black obsidian and white marble). I'm going for a clean look with large strong shapes. We'll see if I can pull it off....








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