Monday, October 12, 2015

Subway Environment Update

This is my progress on the subway environment for Week 2 of the Game Portfolio class.

Over the last two weeks I've pretty much remodeled the entire scene to make it a lot easier to edit. I knew that I would have to make changes as I progressed but the way I did it originally made it very difficult to do so. From the viewers standpoint you can't actually tell but I'm glad I took the time to do so.

Here are my current renders of my UE4 scene:





Again I still have a good bit of work ahead of my of refining the scene. I'm very happy with some of the assets but other things I have yet to figure out how to make them just right. For instance I wanted to add a bit of trash lying around to look like it's been visited by people. From a distance all you can really see are some dark lumps on the ground; and that's only if you look real close.

Here's what they look like inside of Maya:


In order to get a crumpled look I used Maya's nCloth simulation for my four pieces of trash. I basically just took a tessellated plane and dropped it on a misshapen sphere (hidden in GIF below) and let it play. Once done I reduced the poly count to get it to look right I applied the texture and viola; trash!


Of course I still need to figure out how to make them a little more visible in my scene. Lighting, I'm sure will play a large part in this.

The other thing I worked pretty hard on were my plaques. I used Zbrush to sculpt some of the more intricate details like the human figures. They aren't 100% accurate but I really just wanted to get the feel of them rather than spend days getting it perfect. But in the end they are pretty close to my reference images:


Since I have probably 95% (if not all) of the meshes and textures completed, this week will be focused on getting the lighting and post process stuff looking correct. I'm sure my instructor will also have some critiques for me to implement as well.

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